#ifndef __BGOD_INIT_H__
#define __BGOD_INIT_H__

#include "definitions.h"


//
//  Here will be the functions used in order to initialize all the aspects of the game
//

int createFlags(bool fullscreen);
void setupAll();
void setupOpenGL();
void setupSDL(bool fullscreen);
void classyExit(int returnCode);

#endif /* __BGOD_INIT_H__ */

